A short conversation about poisons and a desire to post something here, observe a few weird poisons. Each poison will be noted with the Concepts needed to make them. All poisons have Saves, normally, so i won't remind you in this list.
1. Manan
Concocted by mixing the [MAGIC] and [RAGE] herbs, this mage-killing elixir looks and smells like a normal spell boosting potion, unbeknownst to the wizard, the poison is actually travelling their body, clogging the veins needed to make a successful channeling of magic. The truth of its effects happen at the caster's next act of magic, having their spell turn against them, uncontrollable and furious.
2. Open-Lungs
A overload of [RELAXATION] and [BREATH] herbs, mixed perfectly fine, and then ignited alongside a sticking agent, will quickly release a thick white smoke. The poor soul who breathes this botched attempt at lung cleaning medicine finds themselves actually incapable of holding air inside their lungs, demanding a strenous, active effort to maintain any oxygen for more than a few seconds.
3. Devil's Clay
An mix made from extracted and boiled [RELAXATION] essence then combined into a [RIGIDITY] oil, the body relaxes and takes a soft but firm consistency, leading to the subject becoming more maleable and easy to properly massage. Unfortunally, the oil is extremely deadly to ingest, and its taste fairly faint, leading to massagists who carry it being always considered suspects.
4. Dusty-Ear
A mineral poison made from grinded down [CONFUSION], [RELIEF] and water, its common application is by executing a quick and light spray inside the victim's ears. The mixed droplets will solidify after a while, marking it has been used, but then it would be already too late, the subject has already lost their hearing, as the mixture is both corrosive and painless to ear lobes.
5. The Jumpes
A invisible light gas generated from the boiling of [EUPHORIA] in a oil pan of [COURAGE]. Those who catch even a sniff of this gas's pure form begin acting erratic, overly happy and careless. The name comes from the tendency of its victim's to believe nothing bad will come from taking a nose dive out of their windows.
6. Prisoner's Memory
A injected form of poison, a simultaneous boil of [CONFUSION] and [FEAR] in water at medium heat. Those injected are afflicted with illusions of being imprisoned and a strong sense of claustrophobia. The hallucinations are temporary, but particularly unlucky will find themselves scarred by the experience in unexpected, chronic ways.
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