(Glaugost 2026: a classical monster as class)
They took it, from you, they took it. With a sword, or a blast of magic, it was gone before you could even notice it. In fact, for a long while, you didn't. You kept marching, fighting, exterminating your enemies without noticing. Your inner, metaphorical, flame and adreline burning so strong you could almost feel it burning you from the inside. Some escaped, most died, but you could go back home. The people screamed. You didn't understand at first, why, why are they fighting you? you are their friend! you faught for them!!
Then you saw yourself in the mirror. Nothing but a burning hole clad in heavy armor and drenched in blood.
There's only one creature left to ever respect you for who you was; the hooved beast that carried you to war.
(This template was made with Godkillers in mind.)
Hit Dice: d10
Skills: 4 per Template.
Starting Equipment: A weapon of your choice, a medium or heavy armor, a heavy shield, the heraldry of your previous army, a memento from your hometown, your trusty war horse, and some means of concealing your headlessness.
A: Inseparable
The bond between you and your steed goes deeper than the center of this planet, stronger than the primordial behemoths of old, unbound, endless - Deathless. You may have {Character level + 1} ranks in Skill[Horse Riding]. Alongside that, you add [Headless Templates]+1 to opposed rolls against being dismounted. Your horse can't be frightened, but it's smart enough to refuse certain dangers
A: Frightening Dash
You can spend your entire turn to move to an enemy within far range and make an attack against them. On a success, you deal +2 damage and the target must make a Fatefulness check with [Headless Templates] Difficulty or be Frightened until the end of your next turn.
B: Horse Tricks
You maneuver your horse in uncanny, sometimes impossible, for a horse, manners. You can bring your horse with you in any environment you yourself could be. Examples include balancing on logs, swimming, climbing ladders, and crossing doors.
B: Fiery Soul
Remember that the inner flames were metaphorical? Forget it. At the beginning combat, your "neck" releases a scorching flame, illuminating everything up to Far.
C: Hooved Fiend
When you use Frightening Dash, you may forgo physical movement, teleporting directly to your target in a burst of flames.
D: Deathless
Your grip on life never falters. Once per day, you may fully negate an attack that would bring you to zero HP. This is represented by the attack hitting, but being completely ineffective.
Δ: Ghost Mount
Your horse sacrifices itself to defend you.
During the next full moon, the ghost of your previous steed comes to find you. When you use Frightening Dash, you may increase the duration of the Frigtening status to 1d4.
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